
Roles: Game Design & Dev
Tools: Unity, Inkle & YarnSpinner
Team Size: Solo
Narrative driven puzzle game made for TOJam 2020, developed by myself and continued work after the game jam. Went on to be showcased within Long Winter TO 2021 and compiled in Toronto’s HES Mixtape Vol 1.

Roles: Game & UI Design, Developer
Tools: Unity, Spine2d, Inkle
Team Size: 6
Narrative driven stealth exploration game, match lost souls with people finding their purpose. Built a bittersweet experience by designing and implementing narrative tools to assist in design iteration.

Roles: Developer, UX Designer
Tools: Unreal Engine, Unity, JS+CSS
Team Size: 2-6
Collaboration with Canadian Special Forces through Sheridan College, solved design challenges related to Machine Learning and Gamification.

I’m a games designer and developer with a passion for creative and interesting projects! I love learning different tools and techologies, and I’m always excited to take on new challenges. I’ve had the privilege of working within with diverse and talented teams, and I thrive in collaborative environments.
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